

- #GEARS TACTICS CONSOLE RELEASE DATE UPDATE#
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Jack initially only has two abilities, to spend actions points to buff nearby allies with boosted damage output, and to cloak himself to avoid damage, but he gets far more interesting with more skill points fed into his skill tree.
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It’s great to have that flexibility and depth to tweak character builds for your particular playstyle, but right from the off, following the red markers to reach each upgrade and then comparing things feels like a bit of a chore.Ī new element for the console release, and a free update for PC players, is the introduction of Jack, Gears of War’s traditional floating robot companion.
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As you play, you’ll find Supply Crates in battle and earn new weapon mods and armour that can boost damage output, accuracy, add passive abilities and more. Each character you have has their own class that determines their loadout, and skill tree to customise their abilities.

The between mission UI is still a touch unrefined feeling, as you try to manage the Gears in your convoy and their equipment. Where’s the grit and grime of the Gears of War franchise? Honestly, it’s all a little bit plain, with a rather basic teal-y green box highlighting the actions at the bottom of the screen and new enemy types you encounter being with a similarly basic lower third.
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After one or two missions, it’s easy to do exactly what you need to, whether that’s quickly targeting an enemy and blasting them with a few taps of the X button, or scrolling through your alternate weapons and abilities.Įverything that you need to interact with is clearly laid out around the side of the screen, slightly rejigged from the PC version to be a bit bigger and friendlier to a TV that’s a few meters away. My fingers and thumbs did initially get in a muddle when trying to select different targets to shoot at, and I occasionally tapped back out of an action when I didn’t mean to, but I could put that down to a tired brain that’s been hopping between dozens of games over the last week or two. With no time pressure on your decisions, the jump from mouse and keyboard to controller is relatively effortless. Despite the fact that you’re doing it via a completely different control setup, in a new genre for the series, it still feels utterly familiar. You’ll aim to hunker down in cover, fire off a few rounds, time your reload, close emergence holes with a well-placed grenade, and finish off the nearest Locust with a visually brutal execution. In action, this is about as Gears-y as a tactical game could be.

This being a Gears game, reloading also comes into play and you’re going to have to factor in how many shots you’ve got left in the clip along with everything else. Each unit has three actions as standard, and you burn through them to varying degrees depending on how far you move, what skills you engage and whether you shoot or not. You’ll be leading a small fire squad of four across the ruins of Sera through turn-based tactical battles. Gears Tactics is the lovechild of Gears of War and XCOM.
